Article View: comp.sys.amiga.tech
Article #11105Re: Mouse interupts
From: Bill W. Kelly
Date: Sun, 22 Jan 1989 08:56
Date: Sun, 22 Jan 1989 08:56
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1244 bytes
wn0e+@andrew.cmu.edu (William Nichols) writes:
>I am interested in writing an real time application for the Amiga. I have two
>questions. Can application execution be interupt driven thourgh the second mouse
>port? (or the serial or parallel ports) If so which manual(s) should I look in
>for documentation?
I'm pretty sure that no interrupts are generated by the game ports. As far as
I know, the game port registers are polled by a VBlank server.
You can, of course, design and install your own interrupt handlers for serial
and parallel ports.
You should probably look in the Hardware manual and the Exec manual. (The
latter for info. on how to install your own interrupt handlers, etc.)
--
Bill W. Kelly billk@pnet01.cts.com
{nosc ucsd hplabs!hp-sdd}!crash!pnet01!billk crash!pnet01!billk@nosc.mil
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!husc6!bloom-beacon!apple!rutgers!gatech!purdue!decwrl!mejac!gryphon!crash!pnet01!billk From: billk@pnet01.cts.com (Bill W. Kelly) Newsgroups: comp.sys.amiga.tech Subject: Re: Mouse interupts Message-ID: <3744@crash.cts.com> Date: 22 Jan 89 08:56:15 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 17