Article View: comp.sys.amiga.tech
Article #11331Re: InitBitMap() arguments
From: Chris Siebenmann
Date: Wed, 01 Feb 1989 05:18
Date: Wed, 01 Feb 1989 05:18
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1372 bytes
Regardless of Manx's documentation, you have to call all their Rom
routine stubs with 32-bit parameters. The return values are also
'really' 32-bit quantities, but you can cheat and call them 'short'
sometimes without harm. Also, watch out for other mistakes in their
functions.h file; they made a couple of whoppers.
While Gimpel Lint is one of those programs which really cry out for
lots of memory, a 68020, and a fast HD, it's also one of the more
important utilities for Amiga C programmers, especially Aztec C
programmers. It's relatively cheap and works pretty damn well; I think
every commercial developer working in C should get and use a copy.
ComicSetter lints cleanly ... does YOUR program?
--
"Though you may disappear, you're not forgotten here
And I will say to you, I will do what I can do"
Chris Siebenmann uunet!{utgpu!moore,attcan!telly}!ziebmef!cks
cks@ziebmef.UUCP or .....!utgpu!{,ontmoh!,ncrcan!brambo!}cks
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Path: arc1-ca.pugleaf.net!utzoo!attcan!lsuc!ncrcan!ziebmef!cks From: cks@ziebmef.uucp (Chris Siebenmann) Newsgroups: comp.sys.amiga.tech Subject: Re: InitBitMap() arguments Message-ID: <1989Feb1.001825.27741@ziebmef.uucp> Date: 1 Feb 89 05:18:24 GMT References: <4218@hubcap.UUCP> Reply-To: cks@ziebmef.UUCP (Chris Siebenmann) Organization: ex Gold Disk ComicSetter developer and Gimpel Lint booster Lines: 20