Article View: comp.sys.amiga.tech
Article #11607Fast 2-D Scrolling Method Needed
From: Derek Bosch
Date: Mon, 27 Feb 1989 15:14
Date: Mon, 27 Feb 1989 15:14
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Hi! I am working on a couple of projects that require extremely fast 2-D scrolling of a 16 or 32 color playfield. The entire display is going to be roughly 4 lo-res screens high, by 5 lo-res screens wide, so that would be too large to have a SuperBitmap to scroll around (and still have any free memory left :^P. What other options do I have? These projects require as fast screen updates as possible. Any suggestions will be greatly appreciated! Derek Bosch Data General
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<112@dg.dg.com>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!dg!boschShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!dg!bosch From: bosch@dg.dg.com (Derek Bosch) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Fast 2-D Scrolling Method Needed Message-ID: <112@dg.dg.com> Date: 27 Feb 89 15:14:56 GMT Reply-To: bosch@dg.UUCP (Derek Bosch) Organization: Data General, Westboro, MA. Lines: 9