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Article #11781

editing keymaps on the fly...

#11781
From: J. Brian Waters
Date: Mon, 13 Mar 1989 20:56
11 lines
944 bytes
I have a program in which I would like to grab the default keymap and make
changes to it that affect only that programs keymaps.  This way I can define
a set of function key strings and/or the keypad while still honoring any
default keymaps set up for the rest of the keyboard.  Is this feasable?  A
quick glance at the console device auto docs show that it ought to be.  Does
anyone do this?  If not why not?  If so,  does any one have any example code
they would be willing to send me to help me get this implimented quickly?

-- 
Brian Waters              <backbone>!{iuvax|pur-ee}!bsu-cs!jbwaters
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!bsu-cs!jbwaters

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!bsu-cs!jbwaters
From: jbwaters@bsu-cs.UUCP (J. Brian Waters)
Newsgroups: comp.sys.amiga.tech
Subject: editing keymaps on the fly...
Keywords: keymaps console.device
Message-ID: <6094@bsu-cs.UUCP>
Date: 13 Mar 89 20:56:32 GMT
Organization: The Binary Bin
Lines: 11