Article View: comp.sys.amiga.tech
Article #12099Iff Bobs?
From: Kevin Dooley
Date: Mon, 03 Apr 1989 15:06
Date: Mon, 03 Apr 1989 15:06
16 lines
1220 bytes
1220 bytes
This problem should have a simple solution, but I have been
all through the IFF '85 spec and can't find the answer. I would
be grateful if somebody could save me from wading through a stack
of hex dumped IFF files for the answer. What I want to do is simply
save a Bob as an IFF file (like Dpaint does for brushes). My guess
is that I just change the width and height parameters in the header
of the file and dump my bitmap with x and y pixel offsets in each
bit plane to the top left corner of the region of interest. Could
somebody please let me know what the "accepted" way is?
Kevin Dooley
--
Kevin Dooley UUCP - {uunet,pyramid}!utai!helios.physics!dooley
Physics Dept. BITNET - dooley@utorphys
U. of Toronto INTERNET - dooley@helios.physics.utoronto.ca
Technical Details
Message-ID:
<762@helios.toronto.edu>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!me!radio.astro!helios!dooleyShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!me!radio.astro!helios!dooley From: dooley@helios.toronto.edu (Kevin Dooley) Newsgroups: comp.sys.amiga.tech Subject: Iff Bobs? Message-ID: <762@helios.toronto.edu> Date: 3 Apr 89 15:06:36 GMT Reply-To: dooley@helios.physics.utoronto.ca (Kevin Dooley) Distribution: na Organization: University of Toronto Physics/Astronomy/CITA Computing Consortium Lines: 16