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Article View: comp.sys.amiga.tech
Article #12099

Iff Bobs?

#12099
From: Kevin Dooley
Date: Mon, 03 Apr 1989 15:06
16 lines
1220 bytes
	This problem should have a simple solution, but I have been
all through the IFF '85 spec and can't find the answer.  I would
be grateful if somebody could save me from wading through a stack
of hex dumped IFF files for the answer.  What I want to do is simply
save a Bob as an IFF file (like Dpaint does for brushes).  My guess
is that I just change the width and height parameters in the header
of the file and dump my bitmap with x and y pixel offsets in each
bit plane to the top left corner of the region of interest.  Could 
somebody please let me know what the "accepted" way is?

Kevin Dooley
-- 
 Kevin Dooley         UUCP - {uunet,pyramid}!utai!helios.physics!dooley
 Physics Dept.        BITNET - dooley@utorphys
 U. of Toronto        INTERNET - dooley@helios.physics.utoronto.ca
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!me!radio.astro!helios!dooley
From: dooley@helios.toronto.edu (Kevin Dooley)
Newsgroups: comp.sys.amiga.tech
Subject: Iff Bobs?
Message-ID: <762@helios.toronto.edu>
Date: 3 Apr 89 15:06:36 GMT
Reply-To: dooley@helios.physics.utoronto.ca (Kevin Dooley)
Distribution: na
Organization: University of Toronto Physics/Astronomy/CITA Computing Consortium
Lines: 16