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Article View: comp.sys.amiga.tech
Article #12792

Sprites

#12792
From: 0000;0000010000;4000;250;216;s11...
Date: Mon, 22 May 1989 18:46
19 lines
1453 bytes
Hi, I am currently trying to get control of all eight sprites
for a video game I am writing. I have a custom copper list set up, which
works fine, but when I try to use it to get sprites, I get maybe a
flicker or two, but nothing really interesting. Also, the intuition pointer
will not go away, which seems kind of strange, since every 1/60 of
a second, I change the pointers to all the sprites. I suppose Intuition
is just craftier than I am.

	I would appreciate it if someone could tell me a way to simultaneously
kill off the intuition pointer and get the sprites to appear. I thought
I followed the hardware manual very carefully, but I'm not so sure now.
(I use the hardware manual since the RKM scares me :-)

	thanks in advance,
	-Bruce Rogers
	currently s110018@pollux.ucdavis.edu
			^^ these pesky accounts change about once
			   every two weeks (blecch!)
Technical Details
Message-ID: <4374@ucdavis.ucdavis.edu>
Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucdavis!vega.ucdavis.edu!s110018

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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucdavis!vega.ucdavis.edu!s110018
From: s110018@vega.ucdavis.edu (0000;0000010000;4000;250;216;s110)
Newsgroups: comp.sys.amiga.tech
Subject: Sprites
Summary: how to get sprites from coplist
Keywords: sprite,7-up,gelatin
Message-ID: <4374@ucdavis.ucdavis.edu>
Date: 22 May 89 18:46:39 GMT
Sender: uucp@ucdavis.ucdavis.edu
Reply-To: s110018@pollux.ucdavis.edu (Bruce Rogers)
Distribution: comp.sys.amiga.tech
Organization: University of California, Davis
Lines: 19