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Article View: comp.sys.amiga.tech
Article #12856

Re: Broken Sprite?

#12856
From: michael gersten
Date: Thu, 25 May 1989 21:34
12 lines
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In article <200@tardis.Tymnet.COM> jms@tardis.Tymnet.COM (Joe Smith) writes:
>  [talking about the screen being too far over causing sprite problems]
>	Warning: Sprites 6 and 7 have been disabled
>	   [ OK ]                     [ CANCEL ]

But does it really disable them? It seems that allocation likes to start
at sprite 6 or 7 (not sure which) and work downwards; even cube masters,
which onle uses one or two sprites, dies on an overscan screen (and 
according to the hardware manual, my screen position should only kill
one sprite.)

			Michael
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Message-ID: <24258@shemp.CS.UCLA.EDU>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!elroy!ucla-cs!michael
References: <2254@tahoe.unr.edu> <200@tardis.Tymnet.COM>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!elroy!ucla-cs!michael
From: michael@maui.cs.ucla.edu (michael gersten)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Broken Sprite?
Message-ID: <24258@shemp.CS.UCLA.EDU>
Date: 25 May 89 21:34:29 GMT
References: <2254@tahoe.unr.edu> <200@tardis.Tymnet.COM>
Sender: news@CS.UCLA.EDU
Reply-To: michael@cs.ucla.edu (michael gersten)
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Organization: UCLA Computer Science Department
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