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Article View: comp.sys.amiga.tech
Article #12913

TOOLTYPE woes

#12913
From: Mike Farren
Date: Mon, 29 May 1989 18:48
22 lines
1359 bytes
Okay, here's the problem:  I've done a port of Crystal Quest, the
Macintosh game.  In order to allow the most flexibility and friendlyness
for y'all out there, all of the necessary support files and directories
are held in the .info file TOOLTYPE strings.  However...

1) When the files are copied onto a hard drive, subsequent calls to
   FindToolType may or may not work properly.  There are seven types,
   and more often than not, one or the other of them is screwed up.

2) When using the Workbench INFO function to add or replace tooltypes,
   again, more often than not, one or more of the types is corrupt
   after the operation.

What's going on?  Not being able to replace the existing tooltypes
will be a BIG pain later on - I'll have to either hardwire file and
directory names, or create a .rc type file specially for the game,
both of which I'm loathe to do.  And not being able to copy the game
onto a hard drive is a big problem NOW.

-- 
Mike Farren 					 uucp: well!farren
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!farren

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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!farren
From: farren@well.UUCP (Mike Farren)
Newsgroups: comp.sys.amiga.tech
Subject: TOOLTYPE woes
Message-ID: <11892@well.UUCP>
Date: 29 May 89 18:48:40 GMT
Reply-To: farren@well.UUCP (Mike Farren)
Organization: Whole Earth 'Lectronic Link, Sausalito, CA
Lines: 22