Article View: comp.sys.amiga.tech
Article #13292Re: Amiga Sprites question
From: Bruce Dawson
Date: Tue, 02 Jan 1990 06:06
Date: Tue, 02 Jan 1990 06:06
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829 bytes
Chapter seven of my hardware manual discusses 'system control hardware'.
In there it discusses sprite priorities. The eight sprites are broken up into
four sets of two. The priority control register can be set though that each
playfield (or the playfield if you aren't using dual playfield mode) can be
either in front of all eight, in front of six, in front of four, in front of
two, or behind all. The sprites are always in the same order.
.Bruce.
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arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a464Show Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!van-bc!rsoft!mindlink!a464 From: a464@mindlink.UUCP (Bruce Dawson) Newsgroups: comp.sys.amiga.tech Subject: Re: Amiga Sprites question Message-ID: <886@mindlink.UUCP> Date: 2 Jan 90 06:06:39 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 9