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Article View: comp.sys.amiga.tech
Article #13573

Filtering keyboard repeats in IDCMPs

#13573
From: Marshall P. Levine
Date: Thu, 08 Feb 1990 21:20
11 lines
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I am writing a game which needs input from the keyboard through an
IDCMP.  Well, I guess that I could get around the IDCMP, but I would
rather not.  The problem is that if a key is held, the keyboard starts
sending repeat codes for that key.  This tends to waste valuable cycles
when processing the IDCMP's queue.  Is there some way to shut off the
keyboard repeat for only one window or prevent the IDCMP from receiving
messages with the REPEAT qualifier?  I would like to avoid receiving
them in the first place.  Thanks.

-- Marshall Levine
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Message-ID: <13714@phoenix.Princeton.EDU>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!jarthur!uci-ics!ucla-cs!rutgers!njin!princeton!phoenix!mplevine

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!jarthur!uci-ics!ucla-cs!rutgers!njin!princeton!phoenix!mplevine
From: mplevine@phoenix.Princeton.EDU (Marshall P. Levine)
Newsgroups: comp.sys.amiga.tech
Subject: Filtering keyboard repeats in IDCMPs
Summary: I need help preventing a deluge of repeated keycodes in IDCMPs
Message-ID: <13714@phoenix.Princeton.EDU>
Date: 8 Feb 90 21:20:17 GMT
Reply-To: mplevine@phoenix.Princeton.EDU (Marshall P. Levine)
Organization: Computer Science Department, Princeton University
Lines: 11