Article View: comp.sys.amiga.tech
Article #1467Re: Q2 - How to USE custom bit map
From: David Wright
Date: Fri, 29 Sep 1989 21:17
Date: Fri, 29 Sep 1989 21:17
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Well, the learning curve isn't that bad, it's just that I have never really been interested in graphics, and so I'm not that familiar with how to do them on the Amiga... What I really want is a few good books on how to do them, with current examples, and showing things like using custom bitmaps, sprites, etc..... I haven't been able to find that many which don't use BASIC for some of the examples, or which don't assume you will be doing the conversions to C data by hand.... Know of any? Dave
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<1989Sep29.211747.9399@NCoast.ORG>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!gem.mps.ohio-state.edu!uwm.edu!uwvax!umn-d-ub!nic.MR.NET!hal!ncoast!davewtReferences:
<1989Sep28.225653.20627@NCoast.ORG> <125506@sun.Eng.Sun.COM>Show Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!gem.mps.ohio-state.edu!uwm.edu!uwvax!umn-d-ub!nic.MR.NET!hal!ncoast!davewt From: davewt@NCoast.ORG (David Wright) Newsgroups: comp.sys.amiga.tech Subject: Re: Q2 - How to USE custom bit map Summary: learning curve Message-ID: <1989Sep29.211747.9399@NCoast.ORG> Date: 29 Sep 89 21:17:47 GMT References: <1989Sep28.225653.20627@NCoast.ORG> <125506@sun.Eng.Sun.COM> Reply-To: davewt@ncoast.ORG (David Wright) Organization: North Coast Public Access UN*X, Cleveland, OH Lines: 12