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Article #1584

dos_stuff

#1584
From: Brewski Rogers
Date: Mon, 09 Oct 1989 23:33
21 lines
1659 bytes
Hi, I am working on a videogame that needs to load lots of data (~120-150k)
periodically. (Every time a new map gets loaded.) My question: Is it possible
to get AmigaDOS to approach the speed of simply using the trackdisk device?

The 120K getting loaded usually consists of about 15 files (~8K each.)
Would using AddBuffers help much? Are there any other things to try that
might help?

I assume that writing the files out to a fresh disk in the order I plan
to read them should put them as close together as possible. Is this true?

I *REALLY* want to keep the game dos-compatible (Easier, hard-drive installable
etc.) but there is a maximum to how long loading a new map should take...

Any help on this would be greatly appreciated!

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2727 Eel                   Bruce (6502 RULES!) Rogers        |\  Duck  ( 0 0)
Davis, Ca 95616            Quantum Duck Software,           |\ \______/ / \\\
916-756-2684               rogers@iris.ucdavis.edu         |\ <  <     |   \/
"It's better to be the real thing than the right thing."     \________/  Quark!
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From: rogers@iris.ucdavis.edu (Brewski Rogers)
Newsgroups: comp.sys.amiga.tech
Subject: dos_stuff
Keywords: fast,faster,fastest
Message-ID: <5546@ucdavis.ucdavis.edu>
Date: 9 Oct 89 23:33:31 GMT
Sender: uucp@ucdavis.ucdavis.edu
Reply-To: rogers@iris.ucdavis.edu (Brewski Rogers)
Organization: U.C. Davis - Department of Electrical Engineering and Computer Science
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