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Article #1789

Attching a 2nd playfield to a display

#1789
From: David Wright
Date: Sun, 22 Oct 1989 21:09
18 lines
1331 bytes
	I have been able to make the first screen of my dual playfield,
and I have tried attaching the 2nd playfield myself, as was done in the
demo program by Rob Peck, but nothing seems to happen. It MUST be working
and doing something, as it s\goes through the functions, reports no errors,
and cleans up OK with no memory holes, etc. But I still get only the first
screen showing up.
	It is possible that it really IS doing it, but that it is not
displaying the custom bit map that I have created for it. Is there some
bit that I must set to tell it that the bit map already contains data?
I did this for the first playfield and it worked fine. The 2nd screen
just comes in black. After I have attached it to the first screen,
but before I have called MakeScreen() and RethinkDisplay() I set the
colors from 8-15 using SetRGB4(), and that also causes no error (setting
colors 8-15 when each screen is only 3 bitplanes deep).
	Any ideas?

		Dave
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Message-ID: <1989Oct22.210909.2283@NCoast.ORG>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!uakari.primate.wisc.edu!nic.MR.NET!hal!ncoast!davewt

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!uakari.primate.wisc.edu!nic.MR.NET!hal!ncoast!davewt
From: davewt@NCoast.ORG (David Wright)
Newsgroups: comp.sys.amiga.tech
Subject: Attching a 2nd playfield to a display
Message-ID: <1989Oct22.210909.2283@NCoast.ORG>
Date: 22 Oct 89 21:09:09 GMT
Organization: North Coast Computer Resources
Lines: 18