Article View: comp.sys.amiga.tech
Article #22203D-graphics
From: PKONTKANEN
Date: Fri, 17 Nov 1989 15:31
Date: Fri, 17 Nov 1989 15:31
20 lines
1263 bytes
1263 bytes
I am going to make a program, which uses filled 3D vector
graphics with hidden-surface removal. Normal methods - transform and
rotation matrices - aren't fast enough for my purposes. I have planned
to build a whole city with vector graphics. Can anybody recommend
any good books about this subject? Does someboby know better ways
to calculate the necessary transformations and rotations?
I haven't yet decided what kind of graphics routine to use.
It should make possible to move anywhere in arbitrary 3D-world in
real time. Does anybody have good ideas how to do this?
Right now I'm learning how to make use of Blitter and Copper
directly through hardware. It is in all probability the fastest way
to draw graphics. On the other hand, it's also quite difficult and
troublesome. So, I don't know whether or not to utilize it. If
somebody has any comments, I would be pleased to hear them.
Petri Kontkanen
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!sunic!tut!hydra!hylka!pkontkanen From: PKONTKANEN@cc.helsinki.fi Newsgroups: comp.sys.amiga.tech Subject: 3D-graphics Message-ID: <1470@cc.helsinki.fi> Date: 17 Nov 89 15:31:44 GMT Organization: University of Helsinki Lines: 20