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Article #2220

3D-graphics

#2220
From: PKONTKANEN
Date: Fri, 17 Nov 1989 15:31
20 lines
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		I am going to make a program, which uses filled 3D vector
	graphics with hidden-surface removal. Normal methods - transform and
        rotation matrices - aren't fast enough for my purposes. I have planned
	to build a whole city with vector graphics. Can anybody recommend
	any good books about this subject? Does someboby know better ways
	to calculate the necessary transformations and rotations?
		I haven't yet decided what kind of graphics routine to use.
	It should make possible to move anywhere in arbitrary 3D-world in
	real time. Does anybody have good ideas how to do this?
		Right now I'm learning how to make use of Blitter and Copper
	directly through hardware. It is in all probability the fastest way
	to draw graphics. On the other hand, it's also quite difficult and
	troublesome. So, I don't know whether or not to utilize it. If
	somebody has any comments, I would be pleased to hear them.


					Petri Kontkanen

				                               
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!sunic!tut!hydra!hylka!pkontkanen
From: PKONTKANEN@cc.helsinki.fi
Newsgroups: comp.sys.amiga.tech
Subject: 3D-graphics
Message-ID: <1470@cc.helsinki.fi>
Date: 17 Nov 89 15:31:44 GMT
Organization: University of Helsinki
Lines: 20