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Article #2432

Re: 3D-graphics

#2432
From: Leonard Norrgard
Date: Thu, 30 Nov 1989 20:22
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  Look up the article on BSP-trees in the SIGGRAPH '83 proceedings, pp. 65-72,
by H. Fuchs, G. D. Abram & E. D. Grant.

  Since the city to be drawed (hopefully :-) is static, BSP-trees should be
a reasonable solution to your speed requirements. In short, the alghoritm
allow you to redraw the scene (the city) from any arbitrary angle without
recalculating hidden surfaces, but instead traverse the tree.

-- Leonard

PS. [To those of you waiting for the Sang info] The Sang transputer board
info will come soon. I haven't found the time to type it in yet. DS.
--
Leonard Norrgard, vinsci@ra.abo.fi, vinsci@finabo.bitnet, +358-21-6375762, EET.
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!sunic!tut!ra!vinsci
From: vinsci@ra.abo.fi (Leonard Norrgard)
Newsgroups: comp.sys.amiga.tech
Subject: Re: 3D-graphics
Message-ID: <VINSCI.89Nov30222230@ra.abo.fi>
Date: 30 Nov 89 20:22:30 GMT
References: <1470@cc.helsinki.fi> <18344@watdragon.waterloo.edu> <3440@convex.UUCP> <18765@watdragon.waterloo.edu>
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Organization: Computer Centre, Abo Akademi University
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In-reply-to: bmacintyre@watdragon.waterloo.edu's message of 28 Nov 89 23:28:39 GMT