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Article View: comp.sys.amiga.tech
Article #3773

Re: Using CPU instead of Blitter for speed

#3773
From: Jonathan Abbey
Date: Tue, 05 Jun 1990 13:57
16 lines
1273 bytes
I'd like some hard data on the blitter vs. the CPU for polygon rendering..
I've heard people here assert that the CPU is faster, even on a 68000.

How much faster?  Are you using the blitter to copy the polygon into the
appropriate bitplanes once it is drawn, or are you using the processor to
fill the bitplanes in parallel?

I'm assuming you're using an ordered edge list?

Thanks for any elucidation..



Jonathan Abbey                    (512) 926-5934 | Amiga Programmer Wanna-be 
jonabbey@ccwf.cc.utexas.edu        bix: jonabbey +----------------------------- 
The University of Texas at Austin - CS Undergrad | Speaking for myself, at best 
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!ut-emx!walt.cc.utexas.edu!jonabbey
From: jonabbey@walt.cc.utexas.edu (Jonathan Abbey)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Using CPU instead of Blitter for speed
Message-ID: <30974@ut-emx.UUCP>
Date: 5 Jun 90 13:57:47 GMT
References: <2888@crash.cts.com> <1032@mpirbn.UUCP> <2984@crash.cts.com> <1990Jun3.164446.12193@ameristar> <1990Jun4.134811.12142@watdragon.waterloo.edu>
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