Article View: comp.sys.amiga.tech
Article #3856Re: Architecting a remote dungeon
From: Randell Jesup
Date: Fri, 08 Jun 1990 03:13
Date: Fri, 08 Jun 1990 03:13
31 lines
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1837 bytes
In article <136840@sun.Eng.Sun.COM> cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) writes:
>Open Issues :
> I don't know what resolution the display should run at (probably
> 320 X 200 with lots of colors)
Probably
> Should prescaled (and possible antialiased) views be generated
> of people so that the display algorithim can use something like
> hbitmap = People[pid]->Views.head[hvec][distance];
> bbitmap = People[pid]->Views.body[bvec][distance];
> BBMRP(rp, hbitmap, ...);
> BBMRP(rp, bbitmap, ...);
This sounds like a good use for gels (since they also preserve
background, etc). Otherwise you need to redraw the background, or use
BMBMRP, which causes horrible flashing, or use the blitter directly.
> Protocol on the wire. Use DNet or a MIDI "net" ?
Or SANA. Go to Dale's talk at Devcon, if you're going to be
there. (SANA = Standard Amiga Network Architecture, which the Amiga
Network working group run by Dale has standardized on.) Of course, this
assumes Matt or someone feels like making DNet (or whatever) SANA
compatible. It has the advantage that this could run over local ethernet,
TSSNet, arcnet, local parallel hookup (with wrapper), whatever.
--
Randell Jesup, Keeper of AmigaDos, Commodore Engineering.
{uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup
Common phrase heard at Amiga Devcon '89: "It's in there!"
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!bpa!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.tech Subject: Re: Architecting a remote dungeon Keywords: Dungeon Platform Message-ID: <12411@cbmvax.commodore.com> Date: 8 Jun 90 03:13:24 GMT References: <136840@sun.Eng.Sun.COM> Reply-To: jesup@cbmvax (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 31