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Article #4137

Nice way to steal the pointer's sprite?

#4137
From: Joseph Peck
Date: Thu, 28 Jun 1990 18:51
16 lines
1136 bytes
Well, I am fiddling around with simple sprites at the moment, and have
a quick question.  Is there a "nice" way of taking over sprite #0 so 
that I can have 8 simple sprites?  Upon exiting my program, I want to 
return the pointer to its original condition. (i.e. working :)  After all
of the huffing and puffing about not requiring a reboot when a program
is finished, (yes, this is for a game!) I thought I would try to appease
people with my (future) product...  I am currently using Latttice C v5.05
and am eagerly awaiting DevPac II (backordered:( )  Any help would be
appreciated...  

           Thanks,
           Joe Peck
           peck@ral.rpi.edu

"Of course IBM's can multiprocess!  They can write to all 8 of the parallel
port pins SIMULTANEOUSLY!!!" 
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Message-ID: <Y+K$9W@rpi.edu>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!peck

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!peck
From: peck@ral.rpi.edu (Joseph Peck)
Newsgroups: comp.sys.amiga.tech
Subject: Nice way to steal the pointer's sprite?
Summary: Is there?
Message-ID: <Y+K$9W@rpi.edu>
Date: 28 Jun 90 18:51:46 GMT
Organization: Rensselaer Polytechnic Institute, Troy NY
Lines: 16