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Article View: comp.sys.amiga.tech
Article #4185

Re: Font file structure

#4185
From: Andy Finkel
Date: Tue, 03 Jul 1990 21:45
34 lines
1817 bytes
In article <803@ki.UUCP> dwatts@ki.UUCP (Dan Watts) writes:
>In article <1990Jun28.173030.18051@agate.berkeley.edu> you write:
>>I am looking for documentation on the structure of Amiga font files.
>>I have the 1.3 RKM's, and while they do describe the contents of
>>the font contents file (the foo.font file), they do not describe how the
>>actual font bitmap file (the foo/number file) is layed out.
>
>I've not seen a response to this request yet.  I also would like to know
>what the font file layout is as I'd like to design some of my own fonts.
>Does anyone know what the layout is? I'd like to use DPaintIII to design
>my fonts.  Is it possible to cut from here and generate a font file?

Since a large part of the answer involves explaining how to write
a relocable program linker, I can see why people haven't jumped
up to provide the answer :-)

The easy way is to get your output in the form of an  assembler file 
(like the example in the rom kernal manual), assemble it, link it,
and you're all set.

The hard way is to include a linker in your font editor.

			andy

>
>Dan Watts
-- 
andy finkel		{uunet|rutgers|amiga}!cbmvax!andy
Commodore-Amiga, Inc.

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Message-ID: <13029@cbmvax.commodore.com>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!cbmvax!andy
References: <803@ki.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!cbmvax!andy
From: andy@cbmvax.commodore.com (Andy Finkel)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Font file structure
Keywords: fonts structure
Message-ID: <13029@cbmvax.commodore.com>
Date: 3 Jul 90 21:45:45 GMT
References: <803@ki.UUCP>
Reply-To: andy@cbmvax (Andy Finkel)
Organization: Commodore, West Chester, PA
Lines: 34