Article View: comp.sys.amiga.tech
Article #5306Finding Screens
From: HIM
Date: Mon, 17 Sep 1990 02:48
Date: Mon, 17 Sep 1990 02:48
30 lines
1646 bytes
1646 bytes
Ok.. first off , to all who responded RE C/C++ for me I appreciate it , I am
going to use C for the time being and will convert when the C++ 2.01 comes
out.
Now , my application will be built in stages , there will be a main program
that handles most of the GUI stuff, and synchronization for the component
peices.
But I would like most of it to be in the form of expandable modules so I
need to write a program that will...
1) Find the screen of the master program.
2) Open a window on that screen.
I will use message ports to have the client tell the master that there is a
window there to avoid confusion, but inso far as FINDING the screen goes...
Should I have the client wak the Screen structure list starting at the
workbench screen ? (I assume this will break in 2.0) or should it get the
pointer as a message from the host ????
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tronsbox!tron1 From: tron1@tronsbox.xei.com (HIM) Newsgroups: comp.sys.amiga.tech Subject: Finding Screens Message-ID: <26f437ee-918comp.sys.amiga.tech@tronsbox.xei.com> Date: 17 Sep 90 02:48:35 GMT Lines: 29