Article View: comp.sys.amiga.tech
Article #5981Re: Line art artifacts
From: Larry Phillips
Date: Thu, 18 Oct 1990 23:29
Date: Thu, 18 Oct 1990 23:29
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In <1990Oct11.234711.21107@portia.Stanford.EDU>, bard@jessica.stanford.edu (David Hopper) writes:
>Every line art demo I have (Mackie, SuperLines, DLineArt, Klide) leaves
>pixel artifacts on the screen. Why is this? Not to compare the machines,
>but every line demo I've seen on a Mac have been clean (but slower, granted,
>even on a Mac II). I'm running them on a one-meg 500.
Hmm... never noticed it in DLineArt, though some of the algorithms did leave
parts of lines on the screen. This is SMOP (simply a matter of programming).
The one single screenblanker I did (DStringArt, for use with DMouse) does not
leave pixel artifacts. It does, however, run slowly, since it looks like crap
when run quickly. I tied it to the vertical interval, drawing 1 line per frame.
-larry
--
It is not possible to both understand and appreciate Intel CPUs.
-D.Wolfskill
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!fernwood!decwrl!ucbvax!van-bc! From: lphillips@lpami.wimsey.bc.ca (Larry Phillips) Newsgroups: comp.sys.amiga.tech Subject: Re: Line art artifacts Message-ID: <2144@lpami.wimsey.bc.ca> Date: 18 Oct 90 23:29:32 GMT Lines: 22