Article View: comp.sys.amiga.tech
Article #6066Non-Ham megacolour
From: Dennis_Grant
Date: Wed, 24 Oct 1990 05:28
Date: Wed, 24 Oct 1990 05:28
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The last little while, I've been studing the screens on some of my
games *very* closely, and some of them are displaying more colour than they
are supposed to be able to. How? (I've heard mutterings on changing the
pallette on every scanline. Is this possible? How?)
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| Dennis Grant DETUD595@CMR001.BITNET | There ain't no replacement |
| Computer Science (Systems) student | for cubic displacement. |
| at CMR. (The "other" MilCol) | |
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| All standard disclaimers apply |
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucbvax!CMR001.BITNET!Dennis_Grant From: Dennis_Grant@CMR001.BITNET Newsgroups: comp.sys.amiga.tech Subject: Non-Ham megacolour Message-ID: <901024.00324231.034868@CMR.CP6> Date: 24 Oct 90 05:28:53 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 13