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Article #6066

Non-Ham megacolour

#6066
From: Dennis_Grant
Date: Wed, 24 Oct 1990 05:28
13 lines
1112 bytes
     The last little while, I've been studing the screens on some of my
games *very* closely, and some of them are displaying more colour than they
are supposed to be able to. How? (I've heard mutterings on changing the
pallette on every scanline. Is this possible? How?)

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| Dennis Grant DETUD595@CMR001.BITNET |   There ain't no replacement |
| Computer Science (Systems) student  |   for cubic displacement.    |
| at CMR.       (The "other" MilCol)  |                              |
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From: Dennis_Grant@CMR001.BITNET
Newsgroups: comp.sys.amiga.tech
Subject: Non-Ham megacolour
Message-ID: <901024.00324231.034868@CMR.CP6>
Date: 24 Oct 90 05:28:53 GMT
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