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Article #6084

Re: Non-Ham megacolour

#6084
From: ovb cursus
Date: Fri, 26 Oct 1990 16:40
21 lines
1343 bytes
Dennis_Grant@CMR001.BITNET writes:


>     The last little while, I've been studing the screens on some of my
>games *very* closely, and some of them are displaying more colour than they
>are supposed to be able to. How? (I've heard mutterings on changing the
>pallette on every scanline. Is this possible? How?)

Is this possible?!? My gawd Dennis, haven't you heard from the Copper?
Run to your local bookshop and buy any book on the Amiga, you'll find
something in it about the Copper (any -->good<-- book, that is).
This will shed a totally new light upon the maximum colors per screen.

Good luck in your holy Quest for the Copperlist,
                                            Patrick

+-----------------------------------------------------------+
| Patrick Atoon           |  "READY.                        |
| University of Nijmegen  |   ?OUT OF DATA ERROR."          |
| E-mail: ovb10@cs.kun.nl |               - Commodore 64    |
+-------------------------+---------------------------------+
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Message-ID: <2378@wn1.sci.kun.nl>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!hp4nl!sci.kun.nl!erato!ovb10
References: <901024.00324231.034868@CMR.CP6>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!mcsun!hp4nl!sci.kun.nl!erato!ovb10
From: ovb10@erato.cs.kun.nl (ovb cursus)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Non-Ham megacolour
Message-ID: <2378@wn1.sci.kun.nl>
Date: 26 Oct 90 16:40:05 GMT
References: <901024.00324231.034868@CMR.CP6>
Sender: root@sci.kun.nl
Lines: 21