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Article #6208Re: GUI Style Question
From: Adam Hill
Date: Tue, 30 Oct 1990 19:01
Date: Tue, 30 Oct 1990 19:01
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1498 bytes
AMEN!!!! A friend and I were working on a D&D character generator for 2nd
Edition and came up on this big time.
Imagine: Dice Rolls -> Stats -> Race -> Class -> Money -> Equipment
Now with a "nice" screen on which you have these attributes displayed ---
WHAT DOES THE USER GET TO CHANGE ONCE HE HAS CHOSEN??? It gets worse, what
happens when the player says "Hey I want more money .. I wanna become a
Paladin!" The code has now become nasty to check for all of this.
We finally said "You will do this" un-Ghost some "Now do this" un-ghost
some more. And if he wanted to go back to X everything "after" X got cleared.
And I thought it was bad the mutual exclude didn't "quite" work ...... :-)
--
adam hill "I will tell you three things.."
hill@evax.arl.utexas.edu Make Up Your Own Mind.. AMIGA!
Amiga... Multimedia NOW!!
24 Bit Color(n.) Large waster of bandwidth. "Amiga walk with me ........"
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!evax!hill From: hill@evax.arl.utexas.edu (Adam Hill) Newsgroups: comp.sys.amiga.tech Subject: Re: GUI Style Question Message-ID: <1990Oct30.190102.3828@evax.arl.utexas.edu> Date: 30 Oct 90 19:01:02 GMT References: <10177@milton.u.washington.edu> <6927@sugar.hackercorp.com> <10219@milton.u.washington.edu> Organization: Computer Science Engineering Univ. of Texas at Arlington Lines: 24