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Article #6208

Re: GUI Style Question

#6208
From: Adam Hill
Date: Tue, 30 Oct 1990 19:01
24 lines
1498 bytes
   AMEN!!!! A friend and I were working on a D&D character generator for 2nd
 Edition and came up on this big time.

 Imagine: Dice Rolls -> Stats -> Race -> Class -> Money -> Equipment

   Now with a "nice" screen on which you have these attributes displayed ---
 WHAT DOES THE USER GET TO CHANGE ONCE HE HAS CHOSEN??? It gets worse, what 
 happens when the player says "Hey I want more money .. I wanna become a 
 Paladin!" The code has now become nasty to check for all of this.

   We finally said "You will do this" un-Ghost some "Now do this" un-ghost 
 some more. And if he wanted to go back to X everything "after" X got cleared.

  And I thought it was bad the mutual exclude didn't "quite" work ...... :-)

    

  
-- 
 adam hill                                 "I will tell you three things.."   
 hill@evax.arl.utexas.edu                     Make Up Your Own Mind.. AMIGA!
                                              Amiga... Multimedia NOW!!  
 24 Bit Color(n.) Large waster of bandwidth.  "Amiga walk with me ........"
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Message-ID: <1990Oct30.190102.3828@evax.arl.utexas.edu>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!evax!hill
References: <10177@milton.u.washington.edu> <6927@sugar.hackercorp.com> <10219@milton.u.washington.edu>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!evax!hill
From: hill@evax.arl.utexas.edu (Adam Hill)
Newsgroups: comp.sys.amiga.tech
Subject: Re: GUI Style Question
Message-ID: <1990Oct30.190102.3828@evax.arl.utexas.edu>
Date: 30 Oct 90 19:01:02 GMT
References: <10177@milton.u.washington.edu> <6927@sugar.hackercorp.com> <10219@milton.u.washington.edu>
Organization: Computer Science Engineering Univ. of Texas at Arlington
Lines: 24