Article View: comp.sys.amiga.tech
Article #6570Re: Static vs. static column vs. dynamic vs. ???
From: Matthew Dillon
Date: Fri, 09 Nov 1990 15:40
Date: Fri, 09 Nov 1990 15:40
192 lines
9045 bytes
9045 bytes
In article <15571@brahms.udel.edu> don@brahms.udel.edu (Donald R Lloyd) writes:
>
> I've been looking for information on the various type of RAM for a week
>or so, (more out of curiosity than out of any real need to know), and so
>far have found only what I already knew:
>
> DRAM is relatively slow & has to be periodically refreshed
> static RAM is fast & needs no refresh
The fastest reasonably priced (and available in quantity) static RAM
runs on the order of 20ns these days. The fastest reasonably priced
DRAM (and available in quantity) is 80ns.
80ns DRAM = 80ns page mode / static column access, 160ns random access.
So, for random accesses static RAM runs about 8 times faster.
DRAM has about 4 times the storage capacity for equivalent chip areas,
due to requiring four transistors per cell. A DRAM requires only one
transistor and a capacitor.
STATIC RAM uses a completely static design and thus takes very little
power... picowatts in standby mode (I am assuming CMOS here, of
course), whereas DRAM requires refresh and takes a lot of power even
when 'idle'.
The REFRESH required for DRAM takes less than 1% of the available
bandwidth ... you basically do not notice it. It does complicate
your board design, though if you use an existing DRAM controller it
does not.
STATIC RAM requires more PINS than DRAM due to the way addressing
works. DRAM chips are thus a lot smaller (fewer pins).
> I also found brief mention of "pseudo-static RAM" (in Tannenbaum's
>"Stuctured Computer Organization", 3rd edition), which is basically
>dynamic RAM with some refresh circuitry on-chip (?).
Essentially. I would not touch pseudo static RAM with a 10-foot poll
personally.
> Questions:
> Why is DRAM slower than SRAM? I can't see how having to refresh it
> would cause any tremendous slowdown.
Static RAM is basically combinational logic all the way to the memory
storage cell. You put an address on the bus and X ns later you can
drive the WR line, or Y ns later the results of a read will have
propogated back. No clocking is required.
DRAM requires a two phase address cycle. For a full random access
you drive the address lines with one half the address and then bring
RAS low. You then drive the address lines with the other half of
the address and bring CAS low. You hold CAS for X ns and if reading
the data becomes available. If writing data you place on the data
lines gets written. You then release CAS.
On the next cycle you have the option of driving a new CAS address
while the dram maintains the original RAS address. In this case
you leave RAS low. This is called a page mode access. A similar
access called 'static column mode' access allows you to clock
successive columns without doing anything. (I believe you can clock
4 columns in without having to supply a new address).
However, if the RAS address would be different you must bring RAS high
(passive) for a full cycle (i.e. 80ns for 80ns DRAM) before you can
begin the next cycle.
DRAM requires refresh. This does NOT slow down DRAM. The reason
DRAM requires refresh is because the CAPACITOR used for each memory
storage cell leaks and must periodically be re-energized.
> What is static column RAM? I've been told it's the same as static
> RAM, but that doesn't seem right (otherwise the 3000 would be
> a good bit faster and a good bit more expensive). Is it the
> equivalent of what Tannenbaum calls pseudo-static?
As I mentioned above, static column mode DRAM is the same as page-mode
DRAM (DRAM is either one or the other type but not both) except that
it uses a different access method for 'fast' accesses when the RAS
address does not need to be changed.
Forget pseudo static RAM, it's a complicated mess that is supposed
to give a static RAM board storage capabilities similar to DRAM boards
but doesn't really (you just use DRAM).
> What about VRAM? Somehow specially designed for video memory, or
> just some marketer's way to make the static RAM on a video card
> sound superior?
VIDEO DRAM is DRAM. The difference is that VIDEO DRAM has two internal
FIFO's. An entire COLUMN of memory (i.e. if you have 9 address lines
the DRAM addresses 9x2=18 or 256KBits with one data line, a single
column represents 9 address lines or 512 bits of information).
As I was saying, an entire COLUMN (even two columns depending on the
design) is latched into this FIFO and may then be serially clocked
out of the DRAM *COMPLETELY INDEPENDANT OF WHAT WE WOULD TERM NORMAL
DRAM ACCESSES*. Specifically, you apply a video clock to the DRAM
serial clock and only have to do a single random access cycle to
latch in the 'next' 512 bits (or whatever, depends on the DRAM).
The FIFO's are usually double buffered ... you latch data into one
FIFO while the video clock is shifting data out the other.
The AMIGA uses normal DRAM for its video RAM and thus the video takes
a lot of bandwidth. This isn't quite fair because when you use video
DRAM you are extremely limited in the resolutions you can support.
> While I'm at it, why are ROMs inherently so slow?
ROMs used to be slow because CMOS used to be slow (well, I am just
guessing). EPROMs these days are on the average 100ns access time,
up to 200ns is standard. As of 5 years ago 300ns+ was pretty
standard. ROMs generally go faster... custom ROMs will run faster
than static RAMs. EEPROMS and EPROMS are limited by the way cells
are made.
> Why is there air?
A very difficult question. One might also ask "Why is there Vodka"
> How many licks does it take to get to the center of a Tootsie Pop?
Three!
> Where's my free 68040 upgrade for the 3000 I just ordered?
Comming to stores near you the moment motorola puts the stuff into
mass production, assuming they fixed the problem with the chip getting
so hot it has a cardiac arrest :-)
--
Actually, if you are at all interested in digital design I would
seriously look at HCMOS vs TTL and normal CMOS. HCMOS is a few
years old and goes basically as fast as TTL (ALS, and AS in the TTL
arena can really be said to go faster by any significant amount).
HCMOS is great because:
* CMOS power dissipation, which is 3 orders of magnitude less
than TTL and an order of magnitude less than NMOS. At high
frequencies HCMOS runs about an order of magnitude less power
than TTL. HCMOS draw 0 power (well, a couple of picoamps
actually) when idle. HCMOS power dissipation is directly
proportional to the frequency at which you run it.
* Symetrical output drive capability. An HCMOS output is
essentially connected to BAR (+5) or GND, and the drive
curves are symetrical.
* CMOS DRIVE capability. Since CMOS inputs do not draw any
current, a CMOS output can drive esssentially an infinite
number of CMOS inputs. The limitation is in bus and input
capacitance... the more capacitance you have to drive the
slower the rise and fall times. HCMOS can directly drive
TTL with a fanout of 10 or 20 (though TTL has problems driving
HCMOS sometimes because it gets nowhere near BAR or GND in its
outputs)
* HCMOS has CMOS noise immunity, which means glitches on inputs
can go nearly 50% of the power supply down from BAR or up from
GND without effecting the output.
Basically, we (where I work) use nothing but HCMOS these days.
The only thing you have to be careful about is to put a small
bypass capacitor across power and ground near each [H]CMOS chip...
more than one would normally put on a board populated with TTL.
This is because HCMOS outputs temporarily short BAR to GND
when changing state (< 1ns) and while this generally does not
effect other HCMOS chips due to their noise immunity, it does
effect other types of chips and allowing glitches to propagate
on your power bus leads to very noisy designs.
> Thanks for any info you can provide.
I aims to please!
>--
> Gibberish Soon to be Amiga 3000 owner/fanatic! (I hope)
> is spoken Contact don@brahms.udel.edu for more information.
> here. DISCLAIMER: It's all YOUR fault.
--
-Matt
Matthew Dillon dillon@Overload.Berkeley.CA.US
891 Regal Rd. uunet.uu.net!overload!dillon
Berkeley, Ca. 94708
USA
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!overload!dillon From: dillon@overload.Berkeley.CA.US (Matthew Dillon) Newsgroups: comp.sys.amiga.tech Subject: Re: Static vs. static column vs. dynamic vs. ??? Message-ID: <dillon.7164@overload.Berkeley.CA.US> Date: 9 Nov 90 15:40:09 GMT References: <15571@brahms.udel.edu> Lines: 192