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Article #7044

Re: Assembler Programming - Costs versus Benefits

#7044
From: Peter da Silva
Date: Wed, 28 Nov 1990 12:19
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In article <1990Nov27.004859.16630@cs.umu.se> dvljhg@cs.umu.se (J|rgen Holmberg) writes:
> You can write a fairly complex, fast game in C. If you want to program
> something like the what psygnosis, bitmap brothers, random access, factor5
> and others are putting out, with large bobs and lots of other stuff taking
> raster-time you will have to go assembly at least for part of the code.

Almost certainly true. On the other hand, very few of these games run on my
Amiga 3000. If they were in C they would certainly be fast enough on this
machine.

(not to mention that Psygnosis and the Bitmap Brothers tend to specialise
in absolutely glorious games that are extremely low in playability, but that's
another point)
-- 
Peter da Silva.   `-_-'
<peter@sugar.hackercorp.com>.
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References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com> <1990Nov27.004859.16630@cs.umu.se>

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From: peter@sugar.hackercorp.com (Peter da Silva)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Assembler Programming - Costs versus Benefits
Keywords: development time, porting time, hardware upgrade cycle
Message-ID: <7150@sugar.hackercorp.com>
Date: 28 Nov 90 12:19:02 GMT
References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com> <1990Nov27.004859.16630@cs.umu.se>
Reply-To: peter@sugar.hackercorp.com (Peter da Silva)
Organization: Sugar Land Unix - Houston
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