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Article View: comp.sys.amiga.tech
Article #7213

Re: MFM coding/protection.

#7213
From: -~=Zaphod=~-
Date: Wed, 05 Dec 1990 11:41
46 lines
2891 bytes
In article <40337@ut-emx.uucp> drxmann@ccwf.cc.utexas.edu (Dustin Christmann) writes:
>In article <1990Nov27.113820.28055@cck.cov.ac.uk> csg019@cck.cov.ac.uk (Z*A*P*H*O*D) writes:
>>
>>Well i suppose i'm in for a flaming from all thos Americans that thing that
>>games should multitask with 400 drives and 9 gigabytes of RAM, but still
>>here goes.....
>>
>[ATTENTION...INCOMING FLAME AND OBLIGATORY BUCKET OF VOMIT]
>
>Well, hoser, why did you bother buying a multitasking computer if you don't
>give a flip about multitasking? I know I do.
I did n't buy an amiga for its multi tasking capailities. I bought one because
i want to push it as far i can. This means speed. When i say speed, i dont
mean sharing processor time with other tasks like checking disks while i'm
animating 1000 bobs.
But thats me. you write/buy programs for what you want, i'll buy/write then
for what i want. I'm not preaching what you or anyone else should do, thats
one one of the best things about the amiga, its versatile.

>
>While I'm on my soapbox...how about you Europeans' for once writing a multidisk
>game, demo, whatever that will take notice that you have more than one floppy
>drive, or doesn't yak big time if you happen to be one of the growing number of
>people with a hard drive. Or maybe a program that can cope with more than 512K
>chip RAM, or more than 512K of RAM, period. In other words, a program that
>doesn't crash on anything more than a stock 500 with a monitor.
I see, you mean like paradroid 90 or speedball? 

>It's not too much to ask for. Programmers in the US have seen the writing on
>the wall (for the most part, except, notably, Electronic Farts) and have re-
>sponded with programs truly designed for the Amiga's potential as more than a
>pretty darn good game machine.
>
>Coming to you with 3 MB RAM, Huge Agnus, 2 floppy drives, 40 MB hard disk, and
>an attitude...
>
Most of the US games i see don't even bother to redefine the charset. (Bad
karma!), or write a fast loader or anything else a it technical.
 It might even involve looking at the hardware manual, god forbid!!!


-- 
*********///  O O **A member of S.H.I.T. (Super High Intelegence Team)**///***
*       ///    u    Fight, defeat and kill organized laming.           ///   *
*  \\\ ///    ---  Zaphod of Intuition  csg019@uk.ac.cov.cck ok?  \\\ ///    *
****\\X//**********************************************************\\X//******
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Message-ID: <1990Dec5.114110.26904@cck.cov.ac.uk>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!warwick!covpoly!csg019
References: <1990Nov27.113820.28055@cck.cov.ac.uk> <40337@ut-emx.uucp>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!warwick!covpoly!csg019
From: csg019@cck.cov.ac.uk (-~=Zaphod=~-)
Newsgroups: comp.sys.amiga.tech
Subject: Re: MFM coding/protection.
Message-ID: <1990Dec5.114110.26904@cck.cov.ac.uk>
Date: 5 Dec 90 11:41:10 GMT
References: <1990Nov27.113820.28055@cck.cov.ac.uk> <40337@ut-emx.uucp>
Organization: Coventry Polytechnic, Coventry, UK
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