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Article View: comp.sys.amiga.tech
Article #7247

Animate vs Manual Blitter

#7247
From: Kevin Umbach
Date: Thu, 06 Dec 1990 15:53
14 lines
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I'm writing a video game for the Amiga that has 6 small men (12 by 11 
pixels, 2 planes) running around on the screen. I currently have them 
defined as animation objects and I'm using the Animate function to 
move them. Even though I'm only using a 320X200 2plane screen, the
anim objects move very slowly.
 
So here's my question:
   Is it faster to use blitter directly and keep track of all positional
   information manually, or do I have to be an expert programmer to 
   get things moving faster than Animate?
   
I currently have the program coded using Lattice C. Any hints and tips
for speeding up animation would be greatly appreciated.
 
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!alberta!aunro!ersys!kumbach
From: ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach)
Newsgroups: comp.sys.amiga.tech
Subject: Animate vs Manual Blitter
Message-ID: <BZLRT1w163w@ersys.uucp>
Date: 6 Dec 90 15:53:10 GMT
Organization: Edmonton Remote Systems,Edmonton,AB,Canada:Public Access USENET
Lines: 14