Article View: comp.sys.amiga.tech
Article #7261Re: Animate vs Manual Blitter
From: Checkpoint Technologies
Date: Fri, 07 Dec 1990 17:06
Date: Fri, 07 Dec 1990 17:06
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1637 bytes
In article <BZLRT1w163w@ersys.uucp> ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) writes:
>I'm writing a video game for the Amiga that has 6 small men (12 by 11
>pixels, 2 planes) running around on the screen. I currently have them
>defined as animation objects and I'm using the Animate function to
>move them. Even though I'm only using a 320X200 2plane screen, the
>anim objects move very slowly.
It seems your objects are small enough, few enough, and shallow enough
that you could be using sprites. Is there some basic reason why you
aren't? If you switch from Bobs to VSprites, your code won't change
much, and you can get perfectly smooth and flicker-free animation
without double buffering. You will also be able to use different colors
for them than your playfield, though I don't know if that's an issue for
you.
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!julius.cs.uiuc.edu!rpi!uupsi!grebyn!ckp From: ckp@grebyn.com (Checkpoint Technologies) Newsgroups: comp.sys.amiga.tech Subject: Re: Animate vs Manual Blitter Summary: Why not sprites? Message-ID: <23867@grebyn.com> Date: 7 Dec 90 17:06:21 GMT References: <BZLRT1w163w@ersys.uucp> Reply-To: ckp@grebyn.UUCP (Checkpoint Technologies) Organization: Grebyn Timesharing, Vienna, VA, USA Lines: 19