🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.amiga.tech
Article #7261

Re: Animate vs Manual Blitter

#7261
From: Checkpoint Technologies
Date: Fri, 07 Dec 1990 17:06
19 lines
1637 bytes
In article <BZLRT1w163w@ersys.uucp> ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) writes:
>I'm writing a video game for the Amiga that has 6 small men (12 by 11 
>pixels, 2 planes) running around on the screen. I currently have them 
>defined as animation objects and I'm using the Animate function to 
>move them. Even though I'm only using a 320X200 2plane screen, the
>anim objects move very slowly.

It seems your objects are small enough, few enough, and shallow enough
that you could be using sprites.  Is there some basic reason why you
aren't?  If you switch from Bobs to VSprites, your code won't change
much, and you can get perfectly smooth and flicker-free animation
without double buffering.  You will also be able to use different colors
for them than your playfield, though I don't know if that's an issue for
you.
-- 
First comes the logo: C H E C K P O I N T  T E C H N O L O G I E S      / /  
                                                                    \\ / /    
Then, the disclaimer:  All expressed opinions are, indeed, opinions. \  / o
Now for the witty part:    I'm pink, therefore, I'm spam!             \/
Technical Details
Message-ID: <23867@grebyn.com>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!julius.cs.uiuc.edu!rpi!uupsi!grebyn!ckp
References: <BZLRT1w163w@ersys.uucp>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!wuarchive!julius.cs.uiuc.edu!rpi!uupsi!grebyn!ckp
From: ckp@grebyn.com (Checkpoint Technologies)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Animate vs Manual Blitter
Summary: Why not sprites?
Message-ID: <23867@grebyn.com>
Date: 7 Dec 90 17:06:21 GMT
References: <BZLRT1w163w@ersys.uucp>
Reply-To: ckp@grebyn.UUCP (Checkpoint Technologies)
Organization: Grebyn Timesharing, Vienna, VA, USA
Lines: 19