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Article #7306

Re: Assembler Programming - Costs versus Benefits

#7306
From: Dave Love
Date: Wed, 05 Dec 1990 19:12
18 lines
1114 bytes
mt87692@tut.fi (Mikko Tsokkinen) writes:

> 90% of all games I have ever seen for amiga doesn't run with faster
>processors because the disk loader and other waiting is badly written. 
>They use wait loops like this:

>wait	move.l	#2000,d0
>	dbra.s	d0,wait

That's probably the only loop guaranteed to take the same amount of time
on ANY processor.  Forever... :)


-- 
 Dave Love  
 dcl@ncsc1.att.com
 CIS: 75126,2223   bix: dlove  
 <insert standard disclaimer here> 
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References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG> <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com> <1990Nov27.004859.16630@cs.umu.se> <7150@sugar.hackercorp.com> <CEDMAN.90Nov28142350@lynx.ps.uci.edu> <7160@sugar.hackercorp.com> <536@ssp9.idca.t

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From: dcl@ncsc1.ATT.COM (Dave Love)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Assembler Programming - Costs versus Benefits
Message-ID: <710@ncsc1.ATT.COM>
Date: 5 Dec 90 19:12:55 GMT
References: <1990Nov25.040121.10773@zorch.SF-Bay.ORG>  <1990Nov25.233007.19698@cs.umu.se> <7139@sugar.hackercorp.com>  <1990Nov27.004859.16630@cs.umu.se> <7150@sugar.hackercorp.com>  <CEDMAN.90Nov28142350@lynx.ps.uci.edu> <7160@sugar.hackercorp.com>  <536@ssp9.idca.t
Organization: AT&T NCSC, Englewood,CO
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