Article View: comp.sys.amiga.tech
Article #7319Re: Animate vs Manual Blitter
From: Ken Farinsky - CATS
Date: Fri, 07 Dec 1990 16:08
Date: Fri, 07 Dec 1990 16:08
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1207 bytes
In article <BZLRT1w163w@ersys.uucp> ersys!kumbach@nro.cs.athabascau.ca (Kevin Umbach) writes:
>I'm writing a video game for the Amiga that has 6 small men (12 by 11
>pixels, 2 planes) running around on the screen. I currently have them
>defined as animation objects and I'm using the Animate function to
>move them. Even though I'm only using a 320X200 2plane screen, the
>anim objects move very slowly.
Why don't you use sprites or vsprites? The objects are small enough,
and you are running on a lores screen, so sprites would work. They
should be a lot faster.
--
--
Ken Farinsky - CATS - (215) 431-9421 - Commodore Business Machines
uucp: ken@cbmvax.commodore.com or ...{uunet,rutgers}!cbmvax!ken
bix: kfarinsky
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Path: arc1-ca.pugleaf.net!utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!uunet!cbmvax!ken From: ken@cbmvax.commodore.com (Ken Farinsky - CATS) Newsgroups: comp.sys.amiga.tech Subject: Re: Animate vs Manual Blitter Message-ID: <16365@cbmvax.commodore.com> Date: 7 Dec 90 16:08:31 GMT References: <BZLRT1w163w@ersys.uucp> Reply-To: ken@cbmvax.commodore.com (Ken Farinsky - CATS) Organization: Commodore, West Chester, PA Lines: 16