Article View: comp.sys.amiga.tech
Article #7435Re: Lattice BLink problem
From: Jean-Michel Forgeas
Date: Wed, 12 Dec 1990 12:45
Date: Wed, 12 Dec 1990 12:45
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1271 bytes
In article <1990Nov22.133240.12613@gdr.bath.ac.uk>, J I L Gold writes:
> In one of the modules in the game I'm writing, I'm needing to get
> a random number. So, I #include <math.h> and use the function
> drand48() to give a double in [0,1). [...]
Don't know if you really want a double, but if not you'll find all you
need into amiga.lib (1.2, 1.3, 2.0x):
extern ULONG RangeSeed; /* declared in amiga.lib */
...
RangeSeed = your_seed_value;
...
your_random_number = RangeRand( maximum );
...
--
\___/
Jean-Michel Forgeas \-/
cbmvax!cbmehq!cbmfra!swinjm!forgeas | The Software Winery
-^-
And, where is the universe ?
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!cbmehq!cbmfra!swinjm!forgeas From: forgeas@swinjm.UUCP (Jean-Michel Forgeas) Newsgroups: comp.sys.amiga.tech Subject: Re: Lattice BLink problem Message-ID: <1859e774.ARN0a72@swinjm.UUCP> Date: 12 Dec 90 12:45:40 GMT References: <1990Nov22.133240.12613@gdr.bath.ac.uk> Reply-To: forgeas@swinjm.UUCP (Jean-Michel Forgeas) Followup-To: comp.sys.amiga.tech Organization: The Software Winery Lines: 21