Article View: comp.sys.amiga.tech
Article #7441Ball Motion - Physics??
From: Chris Minshall
Date: Wed, 12 Dec 1990 22:01
Date: Wed, 12 Dec 1990 22:01
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1289 bytes
I don't know if this group would have anyone who could help me with this but here goes! I am writing an arkanoid type game for the Amiga and am having problems getting the ball motion to be exactly like in the actual arkanoid game. I am using an algorithm whereby the ball, when it hits a block, simply reverses its y-direction and continues in its x-direction until it hits a side wall or the top or bottom. This causes problems when the ball hits a block at and angle as it continues to move through and destroy all blocks that are next to that block. If anyone knows of a surefire and even so-so algorithm for ball motion, please send it to me! I would greatly appreciate it! Thanks. Chris P.S. Thanks go to those who responded to my previous post about scrolling in 512k! -- \ / C r o s s r o a d s C o m m u n i c a t i o n s /\ (602) 941-2005 300|1200 Baud 24 hrs/day / \ hplabs!hp-sdd!crash!xroads!aman
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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!cs.utexas.edu!asuvax!mcdphx!xroads!aman From: aman@xroads.UUCP (Chris Minshall) Newsgroups: comp.sys.amiga.tech Subject: Ball Motion - Physics?? Keywords: amiga arkanoid breakout ball physics Message-ID: <1170@xroads.UUCP> Date: 12 Dec 90 22:01:33 GMT Organization: Crossroads, Phoenix, Az Lines: 23