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Article #7653

Re: asd

#7653
From: Kent Paul Dolan
Date: Sat, 22 Dec 1990 14:36
49 lines
3099 bytes
[In response to jimm's article]

The standards out of ISO & ANSI X3X3 (GKS, GKS3D, PHIGS, PHIGS+,...)
address the full range of issues you mention, specifically for instance
the full range of multiple display devices, each having it's own private
input devices, each with its own set of forward and inverse
transformations for both input and output, each with its own resolution
and color capabilities, etc. As the Amiga moves more and more into the
high end graphics for which these standards were designed, less and less
of the functionality in the standards would be unusable on the Amiga.

The ones with which I am familiar also have a way of asking the display
driver "can you do/can you emulate/must I do" questions, that would
cover the cases of sprites/copper lists and so on that exist on one
display but not another, as well as "standard escapes" for getting at
hardware capabilities not a part of the standard.

Rather than go with an "industry 'standard'", I'd guess Commodore would
be well advised to have one of the real graphics heavies take a break
from development, sit down for some number of months with these
international standards, and try to identify parts that the Amiga would
_not_ find useful. I suspect it would be a small list indeed.

To the other question of pokey performance on the A500, it is long ago
time for Commodore to stop selling a configuration so minimal that every
attempt to do software improvements is blocked by hardware limitations.
It is plain dumb in today's market to sell a machine with under 2Mbytes
of memory, for example, when the A500's limited memory is harming not
only Commodore but also 3rd party software development.

Developers must design to the base model, since so many machines stay at
that base "forever"; setting the base too low is the virtual equivalent
of grinding one's heel into the back of the prone developer's neck; s/he
finds it hard to work in that position.

Putting this kind of a limitation on the software that can be written
for the base machine eventually puts a limit on the market to which all
your machines can aspire; limited software availability == limited
hardware sales, and the first "limited" doesn't only mean "few in
number" but also "lesser in capability".

We've been running into this time and again in comp.sys.amiga.games in
the last couple of weeks; some of the best development discussions alive
go on the what was meant to be a noise group, though they sure are noisy
enough! I hope someone from C= has been listening and passing on the
lessons there.

Kent, the man from xanth.
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>
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Message-ID: <1990Dec22.143657.21505@zorch.SF-Bay.ORG>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!indetech!vsi1!zorch!xanthian
References: <925@boing.UUCP> <7335@sugar.hackercorp.com> <6301@amiga.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!indetech!vsi1!zorch!xanthian
From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan)
Newsgroups: comp.sys.amiga.tech
Subject: Re: asd
Message-ID: <1990Dec22.143657.21505@zorch.SF-Bay.ORG>
Date: 22 Dec 90 14:36:57 GMT
References: <925@boing.UUCP> <7335@sugar.hackercorp.com> <6301@amiga.UUCP>
Organization: SF-Bay Public-Access Unix
Lines: 49