Article View: comp.sys.amiga.tech
Article #7945Questions about Playfield hardware and memory allocation
From: Brett Coon
Date: Tue, 08 Jan 1991 20:45
Date: Tue, 08 Jan 1991 20:45
26 lines
1783 bytes
1783 bytes
Question 1: I recently modified a program so that instead of opening a low resolution screen using 320x200 pixel bitplanes, I now open a lo-res screen using 640x200 pixel bitplanes, leaving 1/2 of each bitplane undisplayed. I am doing double- buffered animation on the bitplanes, which involves blitting into the un- displayed bitplanes and then calling MakeScreen and RethinkDisplay. For some unknown reason, when I changed the size of my bitplanes but nothing else, my animation rate decreased. Does anyone know why? Do the system routines take longer to compute the copper lists when the bitplanes are larger than the screen? Or does the playfield DMA use extra memory cycles due to the non- zero modulo? Question 2: Each time I run my program, I have 88 bytes less fast memory than before I ran it. I suspect this is just a result of memory fragmentation requiring extra structures to track the free memory, but I'd like to be sure. Are there any programs available that can be used to make sure a given user program isn't leaving any memory allocated when it terminates? Thanks for you help, -brett -- |Brett Coon | uunet!smosjc!brett | |S-MOS Systems, Inc. | "Very exciting... as a luggage problem." | |San Jose, CA | -Joe Vs. The Volcano |
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!spool2.mu.edu!uunet!smosjc!brett From: brett@smosjc.UUCP (Brett Coon) Newsgroups: comp.sys.amiga.tech Subject: Questions about Playfield hardware and memory allocation Keywords: Playfield DMA, missing memory Message-ID: <327@smosjc.UUCP> Date: 8 Jan 91 20:45:20 GMT Organization: S-MOS Systems, San Jose, Ca., USA Lines: 26