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Article View: comp.sys.amiga.tech
Article #8470

Re: Pointer information

#8470
From: Doug Walker
Date: Mon, 11 Apr 1988 19:17
9 lines
1052 bytes
In article <1546@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes:
>Also note that an easy way to make sprite data is to set up Deluxe Paint II
>in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush.

The easiest way to make sprite data is to use one of the several freely
redistributable sprite editors that have come out.  I have one from Mantis
software (I think) that writes the C code for the sprite, and another that
I have never actually used that seems more sophisticated but only writes
binary data.
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Message-ID: <450@sas.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!bellcore!tness7!petro!swrinde!ut-sally!im4u!tut.cis.ohio-state.edu!bloom-beacon!gatech!mcnc!rti!sas!walker
References: <48096@sun.uucp> <440@sas.UUCP> <1546@puff.cs.wisc.edu>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!bellcore!tness7!petro!swrinde!ut-sally!im4u!tut.cis.ohio-state.edu!bloom-beacon!gatech!mcnc!rti!sas!walker
From: walker@sas.UUCP (Doug Walker)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Pointer information
Keywords: Special data format
Message-ID: <450@sas.UUCP>
Date: 11 Apr 88 19:17:49 GMT
References: <48096@sun.uucp> <440@sas.UUCP> <1546@puff.cs.wisc.edu>
Reply-To: walker@sas.UUCP (Doug Walker)
Organization: SAS Institute Inc, Cary NC
Lines: 9