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Article #8512Re: Fixing flicker... (Vector display systems).
From: Wade Bickel
Date: Fri, 15 Apr 1988 11:36
Date: Fri, 15 Apr 1988 11:36
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doug@eris (Doug Merritt) writes:
>You said you "didn't want to get this specific", but without more
>specifics I have difficulty seeing what you have in mind. So far it
>*sounds* like a mutually exclusive set of specifications. Can you clarify?
>Ideally what I'm after here is an architectural description; the display
>could be Alien Crayons, but how is it functionally linked to memory??
One of the engineers' working for Evens-Sutherland described how their
system works. Basically, the first level of software (using co-processing)
fills structures, and the second level analayzes them and transforms them into
line descriptors, which are then then anti-aliased in yet another step. Each
step includes its' own hardware. It really is wonderful to see what can be
done if money is no object :^).
Wade.
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!lll-winken!lll-lcc!ames!ucsd!sdcsvax!ucsdhub!jack!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga.tech Subject: Re: Fixing flicker... (Vector display systems). Message-ID: <2824@crash.cts.com> Date: 15 Apr 88 11:36:50 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 19