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Article #8522

Re: Pointer information (DPaint brushes for sprites)

#8522
From: Wade Bickel
Date: Tue, 12 Apr 1988 13:17
30 lines
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walker@sas.UUCP (Doug Walker) writes:
>In article <1546@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes:
>>Also note that an easy way to make sprite data is to set up Deluxe Paint II
>>in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush.
>
>The easiest way to make sprite data is to use one of the several freely
>redistributable sprite editors that have come out.  I have one from Mantis
>software (I think) that writes the C code for the sprite, and another that
>I have never actually used that seems more sophisticated but only writes
>binary data.


        I don't beieve that this is true.  John Shultz utilizes the method
      decribed by Doug quite effectively, and since DPaint is more flexable
      than a sprite editor, he can do more with it.  He recently purchased
      Photon Paint, so perhaps a brush capturer for that is in his plans?

        Anyway, DPaint seems an execelent way to create sprite images.  Do
      any of the many Paint programs support this capability?


                                                Thanks,


                                                        Wade.


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From: haitex@pnet01.cts.com (Wade Bickel)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Pointer information  (DPaint brushes for sprites)
Message-ID: <2808@crash.cts.com>
Date: 12 Apr 88 13:17:54 GMT
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