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Article #8522Re: Pointer information (DPaint brushes for sprites)
From: Wade Bickel
Date: Tue, 12 Apr 1988 13:17
Date: Tue, 12 Apr 1988 13:17
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1769 bytes
walker@sas.UUCP (Doug Walker) writes:
>In article <1546@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes:
>>Also note that an easy way to make sprite data is to set up Deluxe Paint II
>>in two bitplane mode, draw the image, and save it as a 16-pixel-wide brush.
>
>The easiest way to make sprite data is to use one of the several freely
>redistributable sprite editors that have come out. I have one from Mantis
>software (I think) that writes the C code for the sprite, and another that
>I have never actually used that seems more sophisticated but only writes
>binary data.
I don't beieve that this is true. John Shultz utilizes the method
decribed by Doug quite effectively, and since DPaint is more flexable
than a sprite editor, he can do more with it. He recently purchased
Photon Paint, so perhaps a brush capturer for that is in his plans?
Anyway, DPaint seems an execelent way to create sprite images. Do
any of the many Paint programs support this capability?
Thanks,
Wade.
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!bellcore!tness7!petro!swrinde!ut-sally!im4u!tut.cis.ohio-state.edu!bloom-beacon!gatech!hubcap!ncrcae!ncr-sd!crash!pnet01!haitex From: haitex@pnet01.cts.com (Wade Bickel) Newsgroups: comp.sys.amiga.tech Subject: Re: Pointer information (DPaint brushes for sprites) Message-ID: <2808@crash.cts.com> Date: 12 Apr 88 13:17:54 GMT Sender: news@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 30