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Article View: comp.sys.amiga.tech
Article #8537

Re: Fixing flicker... (Vector display systems).

#8537
From: Doug Merritt
Date: Fri, 15 Apr 1988 19:55
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In article <2824@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes:
>        One of the engineers' working for Evens-Sutherland described how their
>system works.  Basically, the first level of software (using co-processing)
>fills structures, and the second level analayzes them and transforms them into

Well, yes, but this isn't addressing Bryan's specification of a "frameless"
display. Certainly you can put all kinds of nifty features into
display hardware, and I'm familiar in general with fancy architectures
like E&S, Silicon Graphics, the Amiga :-) etc. The example of vector
graphics on a non-pixelated display took care of the previous set of
questions. Now we're working on what it means to not have any frames,
yet still have "normal" features like base-register page flipping,
virtual screens bigger than physical screens, etc, etc.

>  It really is wonderful to see what can be done if money is no object :^).

Definitely.

	Doug Merritt		doug@mica.berkeley.edu (ucbvax!mica!doug)
			or	ucbvax!unisoft!certes!dou
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Path: arc1-ca.pugleaf.net!utzoo!mnetor!uunet!peregrine!ccicpg!felix!hplabs!ucbvax!agate!eris!doug
From: doug@eris (Doug Merritt)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Fixing flicker... (Vector display systems).
Message-ID: <8779@agate.BucbvaELEY.EDU>
Date: 15 Apr 88 19:55:12 GMT
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Organization: University of California, Berkeley
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