Article View: comp.sys.amiga.tech
Article #9058Re: Custom Bit Maps & Intuition
From: Carolyn Scheppner CATS
Date: Thu, 09 Jun 1988 01:43
Date: Thu, 09 Jun 1988 01:43
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In article <1723@puff.cs.wisc.edu> avery@puff.WISC.EDU (Aaron Avery) writes:
>In article <10628@agate.BERKELEY.EDU> pete@violet.berkeley.edu (Pete Goodeve) writes:
>>I can, of course, open a window over the whole screen to put my bitmap in,
>>but then the screen is going to get its own bitmap too at the moment it's
>>created, which is a lot of wasted space if it's high-res/four-plane, say.
>
>You can do this anyway. Use your CUSTOMBITMAP example, then open the window
>on top of it as a SUPER_BITMAP window, pointing them both at the same BitMap.
>The best window to open, as Carolyn mentioned, is a BORDERLESS, BACKDROP
>window, but be sure to call ShowTitle() to get that pesky title bar behind your
>window. I remember some problems with this, but I think that was only if I
>tried to render into it. I hope it helps.
I think BORDERLESS is still incompatible with SUPER_BITMAP since it is
documented that SUPER_BITMAP must be GIMME_ZERO_ZERO.
But as I proved to somebody else today, there is almost no overhead
for adding a normal BACKDROP|BORDERLESS window to a CUSTOM screen.
It does not require separate bitplanes.
--
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Carolyn Scheppner -- CATS >>Commodore Amiga Technical Support<<
UUCP ...{allegra,ihnp4,rutgers}!cbmvax!carolyn
PHONE 215-431-9180
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!att!mtunx!att!ihnp4!cbmvax!carolyn From: carolyn@cbmvax.UUCP (Carolyn Scheppner CATS) Newsgroups: comp.sys.amiga.tech Subject: Re: Custom Bit Maps & Intuition Message-ID: <3977@cbmvax.UUCP> Date: 9 Jun 88 01:43:30 GMT References: <10628@agate.BERKELEY.EDU> <1723@puff.cs.wisc.edu> Reply-To: carolyn@cbmvax.UUCP (Carolyn Scheppner CATS) Organization: Commodore Technology, West Chester, PA Lines: 27