Article View: comp.sys.amiga.tech
Article #9071Re: Blitter problem (still there)
From: Dale Luck
Date: Sat, 11 Jun 1988 04:46
Date: Sat, 11 Jun 1988 04:46
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1133 bytes
In article <323@boing.UUCP> dale@boing.UUCP (Dale Luck) writes: >In article <8806090704.AA14228@jade.berkeley.edu> FATQW@USU.BITNET (Bryan Ford) writes: >> custom.bltafwm = custom.bltalwm = 0xffff; > > move.w #0,custom.bltalwm > You should use seperate statements for each register load. I hate it when I don't pay close attention. You of cource caught my typo, that #0 should be a #$ffff in metacomco asm of 0xffff is asm understands c constants. Feeling dumb. -- Dale Luck Boing, Inc. Although I do contract work for Amiga-LosGatos, my opinions probably don't represent those of Commodore or its management or it's engineers, but I think the world would be a better place if they did.
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!att!pacbell!ames!oliveb!amiga!boing!dale From: dale@boing.UUCP (Dale Luck) Newsgroups: comp.sys.amiga.tech Subject: Re: Blitter problem (still there) Message-ID: <324@boing.UUCP> Date: 11 Jun 88 04:46:09 GMT References: <8806090704.AA14228@jade.berkeley.edu> <323@boing.UUCP> Reply-To: dale@boing.UUCP (Dale Luck) Organization: Boing, Milpitas, Ca. Lines: 17