Article View: comp.sys.amiga.tech
Article #9480Re: SuperBitmap windows
From: Carolyn Scheppner CATS
Date: Thu, 11 Aug 1988 01:29
Date: Thu, 11 Aug 1988 01:29
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In article <8808081146.AA18836@decwrl.dec.com> leibow@video.dec.com (MICHAEL LEIBOW) writes:
>Hi,
>
>Could somebody please post a tutorial or simple example of a program that
>creates a superbitmap window and then draws something into it. I would like
>to know how to control what part of the bitmap is shown in the window.
Please see SuperBitMap on Fish Disk 28.
I open one, draw in it, change what part you're looking at, etc.
Also print it, if you wish, but using tricks which are no longer needed.
(1.2 or greater printer.device can handle dumping a superbitmap window's
RastPort properly, without tricks)
--
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Carolyn Scheppner -- CATS Commodore Amiga Technical Support
PHONE 215-431-9180 UUCP ...{uunet,allegra,rutgers}!cbmvax!carolyn
Programmers do it a little bit better.
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!bellcore!rutgers!ucsd!ames!oliveb!amiga!cbmvax!carolyn From: carolyn@cbmvax.UUCP (Carolyn Scheppner CATS) Newsgroups: comp.sys.amiga.tech Subject: Re: SuperBitmap windows Message-ID: <4472@cbmvax.UUCP> Date: 11 Aug 88 01:29:30 GMT References: <8808081146.AA18836@decwrl.dec.com> Reply-To: carolyn@cbmvax.UUCP (Carolyn Scheppner CATS) Organization: Commodore Technology, West Chester, PA Lines: 22