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Article #9922glitching sprites while doing ScrollVPort
From: Karl Lehenbauer
Date: Fri, 30 Sep 1988 22:47
Date: Fri, 30 Sep 1988 22:47
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1015 bytes
I'm having some problems with a little technology demonstrator I'm cooking up. It is a lunar lander that vertically and horizontally scrolls a 320X200 screen over a 640X400 IFF ILBM using ScrollVPort. The problem is that when the screen is scrolling, the sprites glitch, show as vertical crud for the whole height of the display and such. I was wondering if anybody knows offhand what I should be doing that I'm not. It's possibly just a dumb bug inside the program, though, 'cuz it's kind of hacked, but it's so strongly correlated with the scrolling, I thought there might be something I missed. -- -- "Insert the disk at your own risk." -- Firesign Theater -- uunet!sugar!karl, Unix BBS (713) 438-5018
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!attcan!uunet!sugar!karl From: karl@sugar.uu.net (Karl Lehenbauer) Newsgroups: comp.sys.amiga.tech Subject: glitching sprites while doing ScrollVPort Message-ID: <2716@sugar.uu.net> Date: 30 Sep 88 22:47:55 GMT Organization: Sugar Land Unix - Houston, TX Lines: 12