Article View: comp.sys.amiga.tech
Article #12913TOOLTYPE woes
From: Mike Farren
Date: Mon, 29 May 1989 18:48
Date: Mon, 29 May 1989 18:48
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1359 bytes
Okay, here's the problem: I've done a port of Crystal Quest, the Macintosh game. In order to allow the most flexibility and friendlyness for y'all out there, all of the necessary support files and directories are held in the .info file TOOLTYPE strings. However... 1) When the files are copied onto a hard drive, subsequent calls to FindToolType may or may not work properly. There are seven types, and more often than not, one or the other of them is screwed up. 2) When using the Workbench INFO function to add or replace tooltypes, again, more often than not, one or more of the types is corrupt after the operation. What's going on? Not being able to replace the existing tooltypes will be a BIG pain later on - I'll have to either hardwire file and directory names, or create a .rc type file specially for the game, both of which I'm loathe to do. And not being able to copy the game onto a hard drive is a big problem NOW. -- Mike Farren uucp: well!farren
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!farren From: farren@well.UUCP (Mike Farren) Newsgroups: comp.sys.amiga.tech Subject: TOOLTYPE woes Message-ID: <11892@well.UUCP> Date: 29 May 89 18:48:40 GMT Reply-To: farren@well.UUCP (Mike Farren) Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 22