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Article View: comp.sys.amiga.tech
Article #10258

Re: Analog Joysticks

#10258
From: David C. Albrecht
Date: Fri, 11 Nov 1988 09:06
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In article <5204@cbmvax.UUCP>, grr@cbmvax.UUCP (George Robbins) writes:
> 1) The pinout for the analog joysticks is supposed to compatible with
>    traditional game machine game paddles / analog joysticks - you
>    shouldn't need any sort of adapter for these.
> 
> 2) Most of these things seem to come in around 470K - give or take
>    a factor of two.  You can diddle the pot values or add some more
>    timing capacitance, but there are some trade-offs.  Increasing
>    resistance increase noise level, increasing capacitance may
>    decrease repetability.
I don't know where you find these things.  I hadn't thought to look at
game paddles but they wouldn't be useful to me anyway as I need two axis
control, all the game joysticks I've ever seen weren't analog, they were
the four quadrant switchy things.

Analog joysticks for the IBM, however, are quite obtainable.  Some, are
very nicely designed for flight simulators etc..  The 40 count res of the
100K pots is acceptable for flight simulation use but pretty poor if you
want to use it to position a point on the screen.  Having to wire the
cable is a pain.

David Albrecht
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Message-ID: <202@kesmai.COM>
Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!super!udel!gatech!uflorida!haven!uvaarpa!virginia!kesmai!dca
References: <12539@steinmetz.ge.com> <8@sdcc10.ucsd.EDU> <5204@cbmvax.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!uunet!super!udel!gatech!uflorida!haven!uvaarpa!virginia!kesmai!dca
From: dca@kesmai.COM (David C. Albrecht)
Newsgroups: comp.sys.amiga.tech
Subject: Re: Analog Joysticks
Keywords: Analog, Joystick, Full-range
Message-ID: <202@kesmai.COM>
Date: 11 Nov 88 09:06:33 GMT
References: <12539@steinmetz.ge.com> <8@sdcc10.ucsd.EDU> <5204@cbmvax.UUCP>
Distribution: na
Organization: Kesmai Corporation, Charlottesville, VA
Lines: 22