Article View: comp.sys.amiga.tech
Article #11240blitting bitmaps
From: Alexander Hinds
Date: Sun, 29 Jan 1989 18:08
Date: Sun, 29 Jan 1989 18:08
10 lines
775 bytes
775 bytes
I'm involved in a game port, and I need to be able to blit bitmaps (or rasters). The problem is that I want to copy a whole source BitMap, except for color 14 to a destination BitMap. The RKM's weren't too clear on how or if this can be done. I'd appreciate any help, whatsoever. Mail would be better. Thanks in advance. Alexander Hinds A_HINDS@HVRFORD :preferable bitnet address ahinds@hvrford :usenet address
Technical Details
Message-ID:
<503@hvrunix.UUCP>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!nrl-cmf!ukma!rutgers!cbmvax!vu-vlsi!hvrunix!ahindsShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!nrl-cmf!ukma!rutgers!cbmvax!vu-vlsi!hvrunix!ahinds From: ahinds@hvrunix.UUCP (Alexander Hinds) Newsgroups: comp.sys.amiga.tech Subject: blitting bitmaps Keywords: How? Message-ID: <503@hvrunix.UUCP> Date: 29 Jan 89 18:08:27 GMT Organization: Haverford College, Haverford, PA Lines: 10