🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.amiga.tech
3 messages
3 total messages Started by Doug Teeter Wed, 02 Jan 1991 19:47
animation source code wanted
#7769
Author: Doug Teeter
Date: Wed, 02 Jan 1991 19:47
12 lines
664 bytes
Hi,

   Does anybody know of, or have some good and simple source code that uses
the Amiga's animation functions (Animate() etc).   A fish disk number would
be great.  Animation code that doesn't use the supplied function calls would
be appreciated as well.

Thanks!


Doug
Re: animation source code wanted
#7799
Author: Ken Farinsky - CATS
Date: Fri, 04 Jan 1991 15:57
16 lines
1304 bytes
In article <9101021953.AA23776@lilac.berkeley.edu> TEETER@ADMIN.HumberC.ON.CA (Doug Teeter) writes:
>
>   Does anybody know of, or have some good and simple source code that uses
>the Amiga's animation functions (Animate() etc).   A fish disk number would
>be great.  Animation code that doesn't use the supplied function calls would
>be appreciated as well.

There is no such thing as a simple example using the built-in animation system.
Look at the example in the blue Libs&Devs RKM.  This includes functions that
help to create/free objects used by the animation system.  I believe that the
examples in the manual are included on one of the fish disks...
-- 
--
Ken Farinsky - CATS - (215) 431-9421 - Commodore Business Machines
uucp: ken@cbmvax.commodore.com   or  ...{uunet,rutgers}!cbmvax!ken
bix:  kfarinsky
Re: Re: animation source code wanted
#7844
Author: Larry Rosenman
Date: Sat, 05 Jan 1991 05:28
20 lines
1657 bytes
In article  <17108@cbmvax.commodore.com>, ken@cbmvax.commodore.com (Ken Farinsky - CATS) writes:
>In article <9101021953.AA23776@lilac.berkeley.edu> TEETER@ADMIN.HumberC.ON.CA (Doug Teeter) writes:
>>
>>   Does anybody know of, or have some good and simple source code that uses
>>the Amiga's animation functions (Animate() etc).   A fish disk number would
>>be great.  Animation code that doesn't use the supplied function calls would
>>be appreciated as well.
>
>There is no such thing as a simple example using the built-in animation system.
>Look at the example in the blue Libs&Devs RKM.  This includes functions that
>help to create/free objects used by the animation system.  I believe that the
>examples in the manual are included on one of the fish disks...
they are on FF 344....
as well as on Bix and GEnie (and probably Plink and CIS as well)

--
Larry Rosenman INTERNET: ler@lerami.lonestar.org UUCP: uunet!letni!lerami!ler
BIX: ler  CIS: 73547,3201 PLINK: LER GEnie: LEROSENMAN
ATT: +1 214-399-0210 (Voice)
US Mail: 900 Lake Isle Circle, Irving, Texas  75060-7709
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads