Thread View: comp.sys.amiga.tech
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Started by Doug Teeter
Wed, 02 Jan 1991 19:47
animation source code wanted
Author: Doug Teeter
Date: Wed, 02 Jan 1991 19:47
Date: Wed, 02 Jan 1991 19:47
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Hi, Does anybody know of, or have some good and simple source code that uses the Amiga's animation functions (Animate() etc). A fish disk number would be great. Animation code that doesn't use the supplied function calls would be appreciated as well. Thanks! Doug
Re: animation source code wanted
Author: Ken Farinsky - CATS
Date: Fri, 04 Jan 1991 15:57
Date: Fri, 04 Jan 1991 15:57
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In article <9101021953.AA23776@lilac.berkeley.edu> TEETER@ADMIN.HumberC.ON.CA (Doug Teeter) writes:
>
> Does anybody know of, or have some good and simple source code that uses
>the Amiga's animation functions (Animate() etc). A fish disk number would
>be great. Animation code that doesn't use the supplied function calls would
>be appreciated as well.
There is no such thing as a simple example using the built-in animation system.
Look at the example in the blue Libs&Devs RKM. This includes functions that
help to create/free objects used by the animation system. I believe that the
examples in the manual are included on one of the fish disks...
--
--
Ken Farinsky - CATS - (215) 431-9421 - Commodore Business Machines
uucp: ken@cbmvax.commodore.com or ...{uunet,rutgers}!cbmvax!ken
bix: kfarinsky
Re: Re: animation source code wanted
Author: Larry Rosenman
Date: Sat, 05 Jan 1991 05:28
Date: Sat, 05 Jan 1991 05:28
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In article <17108@cbmvax.commodore.com>, ken@cbmvax.commodore.com (Ken Farinsky - CATS) writes: >In article <9101021953.AA23776@lilac.berkeley.edu> TEETER@ADMIN.HumberC.ON.CA (Doug Teeter) writes: >> >> Does anybody know of, or have some good and simple source code that uses >>the Amiga's animation functions (Animate() etc). A fish disk number would >>be great. Animation code that doesn't use the supplied function calls would >>be appreciated as well. > >There is no such thing as a simple example using the built-in animation system. >Look at the example in the blue Libs&Devs RKM. This includes functions that >help to create/free objects used by the animation system. I believe that the >examples in the manual are included on one of the fish disks... they are on FF 344.... as well as on Bix and GEnie (and probably Plink and CIS as well) -- Larry Rosenman INTERNET: ler@lerami.lonestar.org UUCP: uunet!letni!lerami!ler BIX: ler CIS: 73547,3201 PLINK: LER GEnie: LEROSENMAN ATT: +1 214-399-0210 (Voice) US Mail: 900 Lake Isle Circle, Irving, Texas 75060-7709
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