Article View: comp.sys.atari.st
Article #19962Re: So what does this mean to us ?
From: David Baggett
Date: Mon, 21 Dec 1992 17:22
Date: Mon, 21 Dec 1992 17:22
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In article <0fq24bj@rpi.edu> oyakea@lib102.its.rpi.edu (Amalaye Oyake) writes: >1) WILL MR. BAGGET STILL MARKET GAME WORK BENCH OR HAS HE GIVEN UP ? Really, you can call me Dave. :) The fate of GW is still being decided. I am only one of two authors; the other is Neil Forsyth. Together we have to puzzle out whether or not releasing GW now is worth the time, money, effort, and frustration involved. >2) IF YOU REPLY, PLEASE STATE IN YOUR HONEST OPINION IF YOU THINK ( note i am >talking to anybody reading this ) THE FALCON WILL SUCCEED. My honest opinion? It has ZERO chance in the U.S. It has a *slim* chance in the UK. It has a *decent* chance in Germany. I'm only talking about it not being a loss for Atari here; that's all I can equate "succeeding" with for Atari. >3) PERHAPS QUESTION 1) SHOULD BE TITLED CAN MR. BAGGET STILL MARKET GAME >WORKBENCH ? Well it's not just mine alone, again. There are clearly NOT thousands of people out there willing to pay the cost of a compiler for a game development system for the ST. It's a big system, with as much capability and documnetation required as a compiler. That means you have to pay more than fifteen bucks for it. :) That doesn't mean it's not possible for it to be profitable. No one really knows right now. It would clearly be *more* profitable in the long-term to port the system to other platforms. >4) WHAT DOES ALL THAT HAS HAPPENED, (CONCERNING MR. BAGGETS VISIT TO SV CA.) >MEAN TO THE AVERAGE ST USER ? To me, it indicated that Atari has been pretending to be a big computer company for a long time. They are now only a shadow of their former selves, but they have retained one thing: their arrogance. This worried me. Maybe it doesn't really matter to some people though; small companies have put out great products before. Atari *could* still be salvaged; I've emailed Len with various ideas on how I think it could be done. But it would require a little bit of divine intervention as well as a solid, aggressive business plan. (Point 1: get out of home computers and go back to doing what you can actually get right: game consoles.) The tremendous amount of infighting also really bothered me. The most arrogant and obnoxious people seemed to bully their bosses while being the least competent from a technical standpoint. >6) HOW WERE MR. BAGGETS GAME ROUTINES SUPERIOR TO ANYTHING DONE BY PEOPLE >LIKE THE BITMAP BROTHERS ( ST DIEHARDS ), OR EVEN JEFF MINTER ? Well, in the specific instance of the Bitmap Brothers, our routines are probably faster. The BB's have done some great games, but their routines weren't really the fastest around. The BB's also develop for the Amiga and PC (as well as the Sega and Nintendo), so I'm not sure I'd classify them as "ST diehards" anymore. The intention behind GW was always that it should be easy to use (callable from C), but would be "routines the professionals use." In other words, the assembly code Neil has written to do the blitting and scrolling was intended to be as fast or faster than anything in a commercial game. Despite the widespread belief among game programmers that you couldn't make a general-purpose library and still retain the speed of an all-assembly approach, I think we succeeded. Neil deserves the credit for that because he wrote the RDO (Raster Display Object) manipluating code and the fine scrolling code. Perhaps if you goad him on a bit he tell you why his RDO routines are better than the Bitmap Brothers'. :) >7) SO WHAT MACHINES WOULD ONE RECOMEND BESIDES A FALCON ? In the US, at least, you simply can't beat PC clones for price/performace ratio. For those of us who have loved Atari computers since playing M.U.L.E. on their 8-bits this is a bitter pill to swallow. Macs are more expensive but if you can get an educational discount they're really nice. DTP support is excellent, and they're rapidly taking the desktop video market away from the Amiga. (Macs have had transparent 24-bit video support for two years now, too.) IMHO, Amigas are going the way of the Atari computers. It's just too difficult to surive in the PC clone/Mac market with mediocre third-party hardware now. If someone were to come out with the 1993 equivalent of the Atari 800 (i.e., something that capable and exciting relative to the current state of the art in home computers), then they might have a chance. Like it or not, Atari owners, that machine was the Amiga in 1985, not the ST. (Though I note with great chagrin that the Amiga was actually designed for Atari by the some of the same folks, like Jay Miner, who worked on the 800.) I look at the Falcon and the new Amiga machines, and I don't see anything revolutionary. (Tossing in a DSP isn't enough, especially when it should have been a TI34010 graphics coprocessor instead.) Merely dong sometihng evolutionary won't keep you afloat in today's "100 million DOS machines and 20 million Macs" market. Dave Baggett -- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory ADVENTIONS: interactive fiction (text adventures) for the 90's! dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!snorkelwacker.mit.edu!ai-lab!case!dmb From: dmb@case.ai.mit.edu (David Baggett) Newsgroups: comp.sys.atari.st Subject: Re: So what does this mean to us ? Date: 21 Dec 1992 17:22:13 GMT Organization: MIT Artificial Intelligence Laboratory Lines: 105 Message-ID: <1h4ug5INN9r8@life.ai.mit.edu> References: <1992Dec17.193935.4591@news2.cis.umn.edu> <1h008iINNam6@life.ai.mit.edu> <0fq24bj@rpi.edu> NNTP-Posting-Host: case.ai.mit.edu