Article View: comp.sys.atari.st
Article #19975Re: So what does this mean to us ?
From: Greg "Maddog" Knauss
Date: Mon, 21 Dec 1992 20:59
Date: Mon, 21 Dec 1992 20:59
18 lines
1530 bytes
1530 bytes
>6) HOW WERE MR. BAGGETS GAME ROUTINES SUPERIOR TO ANYTHING DONE BY PEOPLE >LIKE THE BITMAP BROTHERS ( ST DIEHARDS ), OR EVEN JEFF MINTER ? Better? I dunno. I've never seen anybody else's routines. But Dave and Neil's stuff was (and, heck, I hope is) going to be publicly available. The Bitmap Brothers, I would expect, have a great graphics engine, but it doesn't do me a lick of good if they won't sell it to me. By using Game Workbench, I got to do all the spiffy stuff the BB and Jeff Minter do, but without the pain of writing my own library. If that's a way to be better, then they're better. (And as a side note, GW is an excellently designed system, independant of how it runs [but, heh, that's excellent, too]. The calls are well organized and logically laid out. Similar commands have similar names and take similar paramaters, overcoming one of the biggest pitfalls of C -- how to find something in the manual and figuring out what it does.) -- Greg Knauss (greg@quotron.com) "Llamas, dammit! Llamas!"
Technical Details
Message-ID:
<greg.724971572@duke>Path:
arc1-ca.pugleaf.net!sparky!uunet!think.com!ames!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!gregReferences:
<72071@cup.portal.com> <JZR5VB3w165w@comtch.spk.wa.us>Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.atari.st Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!ames!elroy.jpl.nasa.gov!nntp-server.caltech.edu!godzilla.quotron.com!greg From: greg@Quotron.COM (Greg "Maddog" Knauss) Subject: Re: So what does this mean to us ? Message-ID: <greg.724971572@duke> Sender: usenet@godzilla.quotron.com (usenet user) Organization: Quotron System, Inc. References: <72071@cup.portal.com> <JZR5VB3w165w@comtch.spk.wa.us> Date: Mon, 21 Dec 1992 20:59:32 GMT Lines: 18