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Article #19979

Re: Apology: True Colour *IS* great for games.

#19979
From: Joern Moe
Date: Mon, 21 Dec 1992 22:58
24 lines
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In <1h4rdrINN55v@usenet.INS.CWRU.Edu>, Len Stys writes:
*** Some stuff deleted ***
>
>But STILL, the Falcon030 needs more than 1 Meg for these TRUE COLOR
>video or they won't even be used.
>
>So what does all this mean now?  The games will run somewhat faster
>than we thought in true color mode.  But, a graphics coprocessor would
>still be necessary for rotation, 3-d imaging, scaling, etc.
>Because you don't want to have to write these routines into your
>game which will not only take up more memory, but also more speed.
>

Actually, the DSP is an exelent 'vector rotation and calculation' engine.
What's left for the CPU&BLiTTER is to draw the vectors and fill the areas 
between them! If I got the numbers right, the DSP in the Falcon may multiply
(rotate) some 500.000 vectors/second.. (or 10.000 vectors/frame at 50Hz:^)
Just can't wait to see what a fligtsimulator will look like on this bird!!

-- 
  _______________________________________________________
 / Joern F. Moe /  All above is my own personal opinion! \
/ Oslo, Norway /  Any lack of opinion above is also mine! \
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Message-ID: <H.L_xbsE5NMjI@fredrik.atari.no>
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References: <11490@uqcspe.cs.uq.oz.au> <1h4rdrINN55v@usenet.INS.CWRU.Edu>

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From: jornmoe@fredrik.atari.no (Joern Moe)
Newsgroups: comp.sys.atari.st
Message-ID: <H.L_xbsE5NMjI@fredrik.atari.no>
Organization: None
Subject: Re: Apology:  True Colour *IS* great for games.
References: <11490@uqcspe.cs.uq.oz.au> <1h4rdrINN55v@usenet.INS.CWRU.Edu>
Reply-To: jornmoe@fredrik.atari.no
X-Software: HERMES GUS 1.03 Rev. Apr 14 1992
Date: Mon, 21 Dec 1992 23:58:36 MET
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